A small sampling of the hundreds of models I modeled and textured for companies like Crate & Barrel
This is Veruca, who I modeled for Kung Fu Panda: The Dragon Knight
Harley Quinn, a personal sketch
I modeled and textured for this spot
A sample of the modeling work I did on the movie Tangled.
Quick experiments with Substance Painter
A small selection from the many realtime models I made for Age of Learning
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These beautiful spots for Owensboro Health were done by ThinkChromatic
The interiors are fully digital.
The interiors are fully digital.
No photography here, everything is 100% CG, modeled by me and rendered by DartFrog and ThinkChromatic
I modified this corvette front end in nearly every dimension to meet exact specifications.
The NURBS model I delivered was 3d printed and used to fabricate a fiberglass mold.
The pliers model was used to create a 3d print to replace a favorite tool that had been damaged.
The turbine model, based off a scan, was delivered in NURBS to facilitate stress analysis.
Earlier "Cars" models built for games were at a lower resolution than what was needed. I did the texturing too.
Built for a Disney Imagicademy "Cartooniverse" iOS app. I modeled and painted these.
This commercial was done by Findesign in Australia
The motorcycle was for this commercial by Blind.
The NASCAR was made for the Disney movie "American Dog" which eventually morphed into "BOLT".
It was built to allow for progressive damage in a climactic sequence.
Mark Larsen and I digitizing the "Voyager"
I modeled this Millenium Falcon a long time ago in a galaxy far far away.